I’ll get back to the “perfect pixel” topic soon, but I’m interrupting it to cover some more current activity – a bit of pixel art “sweetening”. These are the sort of little tiny details that I love working on.
The bonus star pickup now has a bit of “sparkle”:
Rocks have been added, and player’s explosion has been dialed up:
(also added was a time-slowdown effect at end-game – I may talk about that more in a later post)